Metal Gear Rising: Revengeance
Metal Gear Rising: Revengeance is an action video game developed by Platinum Games and produced by Kojima Productions, for the PlayStation 3 and Xbox 360 consoles.It is the ninth game in the Metal Gear series, with a plot set four years after the events of Metal Gear Solid 4: Guns of the Patriots. The story focuses on the cyborg ninja, Raiden, in a fight against a private military company known as Desperado Enterprises.
Players assume control of cyborg ninja Raiden, the katana-wielding ally of series mainstay, Solid Snake. He is initially playable in his “White” form, which was based on his appearance in Guns of the Patriots, where he is depicted as wearing white armor. At some point in the game he switches to the more powerful “Black” cyborg armor variant which draws extra energy from “Zan-Datsu” kills. Nevertheless the player can alter Raiden’s appearance through alternative skins. Unlike previous titles in the Metal Gear series, where players try not to be noticed by enemy, Rising is action oriented, focusing on swordfighting and a sophisticated cutting system to fight and defeat enemies. Although Raiden’s main weapon is his high-frequency blade, Raiden can wield blades such as a dagger as well as a rocket launcher.Other subweapons can only be obtained after defeating the game’s bosses.
The game’s cutting system allows players to engage in melee combat, as well as to precisely slash enemies and objects at will along a geometrical plane using a “free slicing” mode. Virtually any object in the game can be cut, including vehicles and enemies, though elements of the environment were intentionally limited to structures such as pillars and walls to better facilitate gameplay. The free slicing mode, named Blade Mode, produces a special targeting reticule in the form of a transparent blue plane which can be rotated and moved, tracing orange lines across the surfaces of objects to indicate exactly where they will be cut; it can also be used to enter a bullet time state, giving players the opportunity to precisely slash targets during moments of action, such as slicing through a falling target from multiple angles before it hits the ground. These features can be employed strategically, for example disabling opponents, finding weak points and gaps in armor, severing support columns to collapse ceilings or walls onto enemies, deflecting enemy fire, or cutting through objects to remove enemy cover. However, entering into Blade Mode reduces Raiden’s energy to the point that if dropped to a certain level, it cannot be used.
Raiden has the ability to parry attacks even when his back is turned, allowing him to counterattack enemies and perform multiple combos. The player also has access to a stealth mode called “Ninja Dash” which drastically increases Raiden’s speed and allows him to climb certain areas. This allows him to strategically ambush an enemy rather than fighting head to head. Another key gameplay feature is called zan-datsu (“cut and take”), and involves “cutting” through enemies and “taking” parts, energy, ammunition, items, and information from the bodies of dismembered cyborgs and robots.This maneuver can be employed when attacking an enemy during Blade Mode and helps Raiden gain energy. When completing a mission, the player will be rewarded with a specific amount of points depending on his or her performance and will receive a grade, with the highest being “S”. These points allow them to buy upgrades for Raiden’s equipment.
The player can carry out reconnaissance using a visor. Through this, the player can verify the areas and proceed to the objective avoiding contact with enemies. Hiding in a cardboard box makes sneaking easier for Raiden. Being spotted by an enemy triggers the “Alert Mode”, in which Raiden is assaulted by multiple enemies for a determined time. The player also gains assistance from Bladewolf, a dog-like machine that gathers map information for Raiden.
As Metal Gear Solid: Rising
After Metal Gear Solid 4: Guns of the Patriots was released, Hideo Kojima started coming up with ideas for another game, Metal Gear Solid 5. The game was meant to feature The Boss and her comrades, the Cobra Unit, as main characters. However, the lack of experience from the younger staff in charge and the lack of involvement from Kojima resulted in this project being scrapped. Afterwards, a member suggested turning it into a sidestory focused on Raiden since said character was featured in Guns of the Patriots and the staff agreed to develop Metal Gear Solid: Rising. It was originally conceived as an interquel that would chronicle the series of events that resulted in the transformation of Raiden, the protagonist of Metal Gear Solid 2 into his cyborg ninja persona in Metal Gear Solid 4. Rising would have taken place during a point in the series’ chronology at which Raiden had already begun his transformation into cyborg form, albeit with a different and somewhat more crude appearance from the one seen in Metal Gear Solid 4.
The game was first hinted during Hideo Kojima’s keynote presentation at the 2009 Game Developers Conference in San Francisco where the presentation’s end showed “The Next MGS” with Raiden as a cyborg standing next to the title.Prior to the announcements of the game, Kojima Productions featured a countdown timer on their website until the day that Rising was announced. The series’ traditional tagline of “Tactical Espionage Action” was also altered to “Lightning Bolt Action,” a play on the fact that Raiden’s name is Japanese for “thunder and lightning.” The game was officially announced at E3 2009 at the Microsoft press conference. A teaser trailer was released by series’ director Hideo Kojima, although he would be serving only as executive producer for the game, as 100% of his input is with Metal Gear Solid: Peace Walker for the PlayStation Portable.The game was initially only announced for the Xbox 360 but was later confirmed for the PlayStation 3 and Microsoft Windows platforms. According to the “Kojima Productions Report” podcast the game would use a brand new game engine, rather than the Metal Gear Solid 4 engine.
The game’s original cover artwork was leaked on Xbox Live on June 10, four days before E3 2010. During Microsoft’s E3 press conference on June 14, Hideo Kojima introduced the game’s original lead designer, Mineshi Kimura, who unveiled a new trailer which included cutscene and gameplay footage.The game’s creative producer, Shigenobu Matsuyama, and Kimura again presented the trailer on June 16 during Konami’s E3 press conference, then took stage, further clarifying the game’s mechanic. Concern had risen over the game’s realistic depictions of human dismemberment during player-controlled sequences, a hard limit for Japan’s Computer Entertainment Rating Organization, which may necessitate censorship in the domestic Japanese release of the game. As a result, the version of the E3 2010 trailer available for viewing on the game’s official Japanese website has had such scenes removed.
Kimura stated that Rising would carry on the series tradition of encouraging players to progress through the game without killing, noting that there is a moral difference between attacking cyborgs or robots and attacking human beings, and that there is a “certain virtue to simply disabling your enemies instead of killing them.” While it was considered important to give the players freedom to do what they want Matsuyama indicated that players would never be rewarded for killing human opponents, and that the game would be designed so that players would never be forced to do so. Specifically, the game’s stealth elements would have emphasized Raiden’s considerable speed and agility through what Matsuyama describes as “hunting stealth.” Unlike the stealth of previous titles, in which players remained hidden and avoided combat, players in Rising would instead quickly stalk their enemies and use acrobatic maneuvers to stay out of sight while closing in. This ties in with the game’s zan-datsu feature, allowing them to prey upon enemies to obtain weapons, items, and energy. Kimura noted that he wanted Raiden to be able to move like he did in the Metal Gear Solid 4 trailers, and to show “the stealth of the sword, and the strength of not even losing to the gun, and the fear and power you have with this blade.”
At TGS 2010, Sony announced that the PlayStation 3 version of Metal Gear Solid: Rising would be playable in 3D. In January 2011, several pieces of concept art for Rising were displayed at Yoji Shinkawa’s two-week exhibit, The Art of Yoji Shinkawa, hosted by the Konami Style Shop in Tokyo. During late 2011, it was announced over that Matsuyama had moved to a different division within Konami and that Yuji Korekado had taken over as the game’s lead producer.Additionally, Kojima said Metal Gear Solid: Rising is “moving forward”; Kojima had stated the game remains significantly different to existing Metal Gear games, although he has retained an element of control over it and will not let it stray too far from the series’ roots. He stated that “If somebody thinks ‘I love Snake’ and just really wants traditional stealth gameplay and that experience, then it may be hard to get into Rising, but for people who are more open and willing to try new things, it shouldn’t be a problem.”
Various sites such as Eurogamer, 1UP.com and VideoGamer.com listed it as one of the most anticipated games of 2012 because it distances itself from previous games in the franchise as well as considering Platinum Games’ previous work. However, a common criticism echoed by IGN’s George Richards has been that its style contrasts sharply with the previous Metal Gear games as a result of the change of developers and player character Raiden. David Hougton of Games Radar noted that Raiden’s actions in the gameplay were not out of character considering his role in Metal Gear Solid 4: Guns of the Patriots where he was able to fight soldiers without his arms. During the E3 2012, both GameSpot editors Kevin VanOrd and Peter Brown were surprised with the gameplay provided by the demo, with the former calling it “fluid third-person action featuring slow-motion swordplay” in place of the stealth style featured in the Metal Gear Solid series. Both writers still found Raiden suitable for the game’s style and plot owing to his role in previous Metal Gear games. 1UP’s Jose Otero provided similar comments, praising the gameplay’s style, but still felt the demo was more like a tutorial rather than a stage of game.
Producer Atsushi Inaba took to his Twitter feed to address fans’ concerns over the project. He acknowledged the mixed reaction to the unveiling of Rising, but hopes gamers will spot “a glimpse of the future” in the trailer. Inaba promises its “love and respect will shine through.” The negative reactions came from fans noticing the genre switching to a “hack and slash” game. Inaba expressed his dismay at the fans’ comparison of Metal Gear Rising with Ninja Gaiden 3, having criticized the latter game. During Games Convention 2012, Kojima Productions noted the demos were well received by fans due to the number of attendees that wanted to play it. They added that feedback for the demo was positive. In September 2012, Metal Gear Rising: Revengeance was one of the winners from Computer Entertainment Supplier’s Association’s Japan Game Awards.
Metal Gear Rising: Revengenace received positive reviews. The Xbox 360 version was benefitted with higher scores than the ones the PlayStation 3 version as posted in GameRankings and Metacritic. Famitsu scored the game a 39 out of 40. Play and Games TM also shared positive impressions, the latter calling Metal Gear Rising “almost certainly the best Metal Gear game released this generation.”
Euro gamer writer Rich Stanton was pleased with the creation of this Metal Gear spin-off, expanding the franchise. It was noted that the game was close to receiving a perfect were it not been for issues with the camera’s angles.Other sites noted similar issues during their reviews due to the fact it could not keep up with the fast action sequences. The game’s action was praised by several publications, stating it would be appealing for casual players besides Metal Gear fans. Some focused on the Blade Mode which not only allowed players attack enemies but the environment while IGN’s Mitch Dyer commented on how the amount of subweapons improved the game’s variety despite a lack of flow when changing them. Boss fights have also been referred as one of the game’s strongest points due to its use of cutscenes and music that accompany the atmosphere. On the other hand, Juba Joe from Game Informer found that the game’s shortcomings made the game highly less interesting than previous Metal Gear games and Bayonetta, another Platinum Games action game. Computer and Video Games’s Matt Gilman agreed with Joe adding that game’s cons, while annoying, could have been easily fixed citing the lack of a defense action rather than parrying.The campaign has also been criticized for a short running time although Miguel Concepcion from The Escapist cited the multiple challenging difficulities as a way to encourage the players to do several walkthroughs in order to increase the amount of hours the player can do.
The plot was found on par with ones from the other games in the franchise that Raiden’s role and development in the story were found appealing with GameSpot’s Peter Brown praising his violent attitude that made him outstanding anti-hero whereas GameTrailers noted how Raiden contrasted his Metal Gear Solid 2: Sons of Liberty persona that had been panned back in 2001. Critics also praised the design of the game’s bosses on par with previously seen enemies while Samuel was noted to have a good rivalry with Raiden that helped developed the latter.The game’s bosses were Despite being a spin-off and lacking the series’ protagonist Solid Snake, Concepción found the setting post Metal Gear Solid 4: Guns of the Patriots to contain several classic Metal Gear elements that old players would find familiar.